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README.TXT
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2001-10-11
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Z-Ball, Copyright 2001, Retro64, Inc. All Rights Reserved
By: Michael W Boeh
Music By: Robert Odman
Retro64 Website: http://www.retro64.com
Z-Ball Homepage: http://www.retro64.com/z-ball.html
Be sure to stop by the Z-Ball homepage and check out Z-Ball Gold!
System Requirements:
366 MHz of faster processor
32 MB RAM
12 MB free hard disk space
Windows 95, 98, ME, 2000, XP
Direct3D capable video card
Video cards that have been tested and should be okay include:
3DFX Voodoo series (Original Voodoo1 hasn't been tested)
Matrox G200/G400 series
ATI Rage series
ATI Radeon series
Trident Blade3D series
Nvidia TNT series
Nvidia Geforce series
Intel series (i810, i815 integrated video)
S3 Savage series
Trident Cyberblade series
Playing Z-Ball:
Playing is very simple! Just press F1 to start a game, and start
brick breaking! PGUP/PGDN control the music volume and HOME/END control
the sound volume. P pauses the game. If you want to take a screenshot,
press F12 and a file called "ss.bmp" will be in the Z-Ball
folder.
Technical Support:
Email support@retro64.com, but be sure to include the following:
Windows Version
Video Chipset
Any input devices like gamepads or joysticks
CPU
Known Bugs/Issues:
On Windows 2000 dual monitor systems, Z-Ball may not run until you
disable dual monitor support. This is caused by the 3D API that is
used in making the game, and can't be fixed until that API is
updated.
Revision History
10/11/2001:
Initial Release